VACUUM WAR
ROLE
Technical Designer, Engineer
DESCRIPTION
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This VR-based make-believe game is designed for people of all ages to enjoy.
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Using an alternate controller allows the player to control the game with a custom build cardboard-based alt-controller.
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The player can explore a virtual world, interact with the environment and objects in the game, and shoot the nightmare creatures in order to beat the game.
YEAR
2022
GENRE
VR, ALT-CONTROL
PLATFORM
VR
TEAM SIZE
12
CONTRIBUTION
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As a technical designer and game engineer for the game, I was responsible for creating the core game loop and enemy AI behaviors.
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The core game loop is the backbone of the entire game, dictating how the game progresses from beginning to end. This includes defining what the player will be doing throughout the game, his goals in the game, and how to present challenges to the player in order to keep them engaged.
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I also developed the enemy AI behaviors, which dictate how the enemies will behave in the game. This includes how they will spawn and move within the environment.

GAMEPLAY FOOTAGE

TECHNICAL DESIGN
